DARK
3Vision HERO Poisoner
Archetype:
Vision HERO
ATK:
900
DEF:
700
View:
3451
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
Vision HERO Poisoner — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 45 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Board breaker
Why it scores here
The card's value comes from recurring itself: a GY trigger (only after taking battle or effect damage) places it into the Spell & Trap Zone, and from there it can be Special Summoned by tributing a HERO, with a once-per-turn ATK halve on one monster when it enters that way. It is a cheap, single-copy body with a soft interaction, but it is not searchable, the recursion is conditional on damage, and the HERO tribute cost makes it a body swap rather than card advantage. The 900 ATK and Level 3 do not earn points on their own; the score sits near the middle because the recursion route is real but narrow and there is no combo evidence to show what it converts into.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Not searchable and no combo starts or searches recorded, so it is rarely live in hand; the GY recursion needs damage taken first (verified text; combo data total combos 0). |
| Combo & Conversion | 30 | Text only shows a HERO-for-itself body swap plus a one-monster ATK halve, with no recorded boards to show a bigger conversion (inferred from text; no combo examples). |
| Resource Economy | 40 | Recursion from GY is a real return of a body, but the tribute of a HERO cancels most of it, so no net card advantage is shown (inferred from text; no combo netCardAdvantage data). |
| Effect & Interaction | 30 | The ATK halve is a soft, once-per-turn effect with no negation or removal (verified from text). |
| Material Utility | 35 | Level 3 DARK Warrior is a usable tribute body; use as Xyz or Synchro material is not evidenced in the pack (verified stats; material use is inferred). |
| Resilience & Flexibility | 55 | It can move GY to S/T to field, so it survives being removed and returns across zones, but only when damage has been taken (verified text; observed in 28 decks). |
| Deck-Building Efficiency | 70 | Runs at 1 to 3 copies with no garnet or lock, and 18 of 28 decks run only one copy (observed, deck data copies per deck). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs from the GY and returns as a body without needing a search
- Runs in 28 recent decks, mostly Heroic and Heros, with strong partner overlap (Vision HERO Increase 96.4%, Vision HERO Vyon 92.9%)
- Cheap single-copy slot with no garnet or lock
Weaknesses
- Recursion only triggers after battle or effect damage is taken while it is in the GY
- Needs a HERO tribute to be Special Summoned, so it is a body swap, not card advantage
- Not searchable and absent from the combo evidence, so starter and conversion roles are unproven
Counters / choke points
- Interruption while it sits in the GY or S/T Zone removes its only route back to the field (inferred)
Best use
Recursion body and HERO-tribute extender in Vision HERO builds. Decks: Heroic, Heros.
Evidence & gaps
- Verified: Level 3 DARK Warrior effect monster, 900 ATK / 700 DEF, Vision HERO archetype (card); GY trigger after battle or effect damage places it as a face-up Continuous Trap (card text); During Main Phase as a Continuous Trap, it can be Special Summoned by tributing 1 HERO monster (card text); Special Summoned from the S/T Zone, it can halve the ATK of 1 face-up monster (card text); Each effect is once per turn (card text)
- Observed: In 28 recent decks, 82.1% in gameplay type 7 (deck data); Copies per deck: 18 decks run 1, 3 decks run 2, 7 decks run 3 (average 1.61); Strong overlap with Vision HERO Increase (96.4%) and Vision HERO Vyon (92.9%)
- Inferred: The recursion route is narrow because it needs damage taken first and a HERO to tribute; The tribute cost makes the net resource effect roughly neutral; Its best role is as a recursion body in HERO-based builds, not as a standalone threat
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 28-deck sample only no top-card ranking context supplied starter count when present unavailable, so deck resilience is estimated






