Vision HERO Poisoner
DARK 3

Vision HERO Poisoner

  • Archetype:
  • Vision HERO

  • ATK:
  • 900

  • DEF:
  • 700

  • View:
  • 3451




If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 7, 2026
45± 8/ 100
Power Score
Intrinsic 44
Deck 45

Vision HERO Poisoner — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 45 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Board breaker

Why it scores here

The card's value comes from recurring itself: a GY trigger (only after taking battle or effect damage) places it into the Spell & Trap Zone, and from there it can be Special Summoned by tributing a HERO, with a once-per-turn ATK halve on one monster when it enters that way. It is a cheap, single-copy body with a soft interaction, but it is not searchable, the recursion is conditional on damage, and the HERO tribute cost makes it a body swap rather than card advantage. The 900 ATK and Level 3 do not earn points on their own; the score sits near the middle because the recursion route is real but narrow and there is no combo evidence to show what it converts into.

Axis scores

Axis Score Evidence
Accessibility 35 Not searchable and no combo starts or searches recorded, so it is rarely live in hand; the GY recursion needs damage taken first (verified text; combo data total combos 0).
Combo & Conversion 30 Text only shows a HERO-for-itself body swap plus a one-monster ATK halve, with no recorded boards to show a bigger conversion (inferred from text; no combo examples).
Resource Economy 40 Recursion from GY is a real return of a body, but the tribute of a HERO cancels most of it, so no net card advantage is shown (inferred from text; no combo netCardAdvantage data).
Effect & Interaction 30 The ATK halve is a soft, once-per-turn effect with no negation or removal (verified from text).
Material Utility 35 Level 3 DARK Warrior is a usable tribute body; use as Xyz or Synchro material is not evidenced in the pack (verified stats; material use is inferred).
Resilience & Flexibility 55 It can move GY to S/T to field, so it survives being removed and returns across zones, but only when damage has been taken (verified text; observed in 28 decks).
Deck-Building Efficiency 70 Runs at 1 to 3 copies with no garnet or lock, and 18 of 28 decks run only one copy (observed, deck data copies per deck).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs from the GY and returns as a body without needing a search
  • Runs in 28 recent decks, mostly Heroic and Heros, with strong partner overlap (Vision HERO Increase 96.4%, Vision HERO Vyon 92.9%)
  • Cheap single-copy slot with no garnet or lock

Weaknesses

  • Recursion only triggers after battle or effect damage is taken while it is in the GY
  • Needs a HERO tribute to be Special Summoned, so it is a body swap, not card advantage
  • Not searchable and absent from the combo evidence, so starter and conversion roles are unproven

Counters / choke points

  • Interruption while it sits in the GY or S/T Zone removes its only route back to the field (inferred)

Best use

Recursion body and HERO-tribute extender in Vision HERO builds. Decks: Heroic, Heros.

Evidence & gaps

  • Verified: Level 3 DARK Warrior effect monster, 900 ATK / 700 DEF, Vision HERO archetype (card); GY trigger after battle or effect damage places it as a face-up Continuous Trap (card text); During Main Phase as a Continuous Trap, it can be Special Summoned by tributing 1 HERO monster (card text); Special Summoned from the S/T Zone, it can halve the ATK of 1 face-up monster (card text); Each effect is once per turn (card text)
  • Observed: In 28 recent decks, 82.1% in gameplay type 7 (deck data); Copies per deck: 18 decks run 1, 3 decks run 2, 7 decks run 3 (average 1.61); Strong overlap with Vision HERO Increase (96.4%) and Vision HERO Vyon (92.9%)
  • Inferred: The recursion route is narrow because it needs damage taken first and a HERO to tribute; The tribute cost makes the net resource effect roughly neutral; Its best role is as a recursion body in HERO-based builds, not as a standalone threat
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 28-deck sample only no top-card ranking context supplied starter count when present unavailable, so deck resilience is estimated











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